EntityCulling - 1.6.0-1.19.3 - Fabric released
Download this version or check out the Modrinth page!
Changelog: ## What’s Changed
- Reworked the ray engine to fix corner cases. This should better prevent things from incorrectly getting culled(https://github.com/tr7zw/EntityCulling/issues/77 for more details)
 - Fix Forge servers crashing when installing this mod
 - Fix Warden heartbeat getting culled because it’s generated clientside
 - Remove donor skin animation stuff
 - Correctly respect shouldRenderOffScreen and noCulling by Entities/BlockEntities
 - Add skipEntityCulling/skipBlockEntityCulling config options
 - Add more Botania projectiles to the default ignore config
 - Add Traditional Chinese by @xMikux in https://github.com/tr7zw/EntityCulling/pull/94
 - Russian translation fix by @DrHesperus in https://github.com/tr7zw/EntityCulling/pull/90
 
New Contributors
- @xMikux made their first contribution in https://github.com/tr7zw/EntityCulling/pull/94
 
Full Changelog: https://github.com/tr7zw/EntityCulling/compare/1.5.2-1.19.3...1.6.0-1.19.3
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